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Irrlicht cleanups (mostly getting rid of core::array)

Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
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sfan5 2024-08-17 19:49:11 +02:00 committed by GitHub
parent 5acc2736db
commit 5d226268df
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45 changed files with 308 additions and 1227 deletions

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@ -277,15 +277,15 @@ private:
ISceneCollisionManager *CollisionManager;
//! render pass lists
core::array<ISceneNode *> CameraList;
core::array<ISceneNode *> SkyBoxList;
core::array<DefaultNodeEntry> SolidNodeList;
core::array<TransparentNodeEntry> TransparentNodeList;
core::array<TransparentNodeEntry> TransparentEffectNodeList;
core::array<ISceneNode *> GuiNodeList;
std::vector<ISceneNode *> CameraList;
std::vector<ISceneNode *> SkyBoxList;
std::vector<DefaultNodeEntry> SolidNodeList;
std::vector<TransparentNodeEntry> TransparentNodeList;
std::vector<TransparentNodeEntry> TransparentEffectNodeList;
std::vector<ISceneNode *> GuiNodeList;
core::array<IMeshLoader *> MeshLoaderList;
core::array<ISceneNode *> DeletionList;
std::vector<IMeshLoader *> MeshLoaderList;
std::vector<ISceneNode *> DeletionList;
//! current active camera
ICameraSceneNode *ActiveCamera;