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Irrlicht cleanups (mostly getting rid of core::array
)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
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5acc2736db
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45 changed files with 308 additions and 1227 deletions
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@ -26,8 +26,8 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr,
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setSize(size);
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Buffer->Vertices.set_used(4);
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Buffer->Indices.set_used(6);
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Buffer->Vertices.resize(4);
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Buffer->Indices.resize(6);
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Buffer->Indices[0] = 0;
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Buffer->Indices[1] = 2;
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@ -114,7 +114,7 @@ void CBillboardSceneNode::updateMesh(const irr::scene::ICameraSceneNode *camera)
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view *= -1.0f;
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core::array<video::S3DVertex> &vertices = Buffer->Vertices;
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auto *vertices = Buffer->Vertices.data();
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for (s32 i = 0; i < 4; ++i)
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vertices[i].Normal = view;
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