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Irrlicht cleanups (mostly getting rid of core::array)

Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
This commit is contained in:
sfan5 2024-08-17 19:49:11 +02:00 committed by GitHub
parent 5acc2736db
commit 5d226268df
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GPG key ID: B5690EEEBB952194
45 changed files with 308 additions and 1227 deletions

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@ -4,16 +4,14 @@
#pragma once
#include <map>
#include <string>
#include "IAttributes.h"
#include "IAttribute.h"
namespace irr
{
namespace video
{
class ITexture;
class IVideoDriver;
}
namespace io
{
@ -21,30 +19,16 @@ namespace io
class CAttributes : public IAttributes
{
public:
CAttributes(video::IVideoDriver *driver = 0);
CAttributes();
~CAttributes();
//! Returns amount of attributes in this collection of attributes.
u32 getAttributeCount() const override;
//! Returns attribute name by index.
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
const c8 *getAttributeName(s32 index) const override;
//! Returns the type of an attribute
//! \param attributeName: Name for the attribute
E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const override;
//! Returns attribute type by index.
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
E_ATTRIBUTE_TYPE getAttributeType(s32 index) const override;
//! Returns if an attribute with a name exists
bool existsAttribute(const c8 *attributeName) const override;
//! Returns attribute index from name, -1 if not found
s32 findAttribute(const c8 *attributeName) const override;
//! Removes all attributes
void clear() override;
@ -55,7 +39,9 @@ public:
*/
//! Adds an attribute as integer
void addInt(const c8 *attributeName, s32 value) override;
void addInt(const c8 *attributeName, s32 value) override {
setAttribute(attributeName, value);
}
//! Sets an attribute as integer value
void setAttribute(const c8 *attributeName, s32 value) override;
@ -66,13 +52,6 @@ public:
//! \return Returns value of the attribute previously set by setAttribute()
s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const override;
//! Gets an attribute as integer value
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
s32 getAttributeAsInt(s32 index) const override;
//! Sets an attribute as integer value
void setAttribute(s32 index, s32 value) override;
/*
Float Attribute
@ -80,7 +59,9 @@ public:
*/
//! Adds an attribute as float
void addFloat(const c8 *attributeName, f32 value) override;
void addFloat(const c8 *attributeName, f32 value) override {
setAttribute(attributeName, value);
}
//! Sets a attribute as float value
void setAttribute(const c8 *attributeName, f32 value) override;
@ -91,19 +72,14 @@ public:
//! \return Returns value of the attribute previously set by setAttribute()
f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const override;
//! Gets an attribute as float value
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
f32 getAttributeAsFloat(s32 index) const override;
//! Sets an attribute as float value
void setAttribute(s32 index, f32 value) override;
/*
Bool Attribute
*/
//! Adds an attribute as bool
void addBool(const c8 *attributeName, bool value) override;
void addBool(const c8 *attributeName, bool value) override {
setAttribute(attributeName, value);
}
//! Sets an attribute as boolean value
void setAttribute(const c8 *attributeName, bool value) override;
@ -114,19 +90,12 @@ public:
//! \return Returns value of the attribute previously set by setAttribute()
bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const override;
//! Gets an attribute as boolean value
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
bool getAttributeAsBool(s32 index) const override;
//! Sets an attribute as boolean value
void setAttribute(s32 index, bool value) override;
protected:
core::array<IAttribute *> Attributes;
typedef std::basic_string<c8> string;
IAttribute *getAttributeP(const c8 *attributeName) const;
video::IVideoDriver *Driver;
// specify a comparator so we can directly look up in the map with const c8*
// (works since C++14)
std::map<string, IAttribute*, std::less<>> Attributes;
};
} // end namespace io