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Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
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11 changed files with 285 additions and 71 deletions
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@ -33,6 +33,7 @@ class Client;
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#include "itemgroup.h"
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#include "sound.h" // SimpleSoundSpec
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#include "constants.h" // BS
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#include "texture_override.h" // TextureOverride
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#include "tileanimation.h"
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// PROTOCOL_VERSION >= 37
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@ -583,15 +584,12 @@ public:
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void updateAliases(IItemDefManager *idef);
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/*!
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* Reads the used texture pack's override.txt, and replaces the textures
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* of registered nodes with the ones specified there.
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* Replaces the textures of registered nodes with the ones specified in
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* the texturepack's override.txt file
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*
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* Format of the input file: in each line
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* `node_name top|bottom|right|left|front|back|all|*|sides texture_name.png`
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*
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* @param override_filepath path to 'texturepack/override.txt'
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* @param overrides the texture overrides
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*/
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void applyTextureOverrides(const std::string &override_filepath);
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void applyTextureOverrides(const std::vector<TextureOverride> &overrides);
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/*!
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* Only the client uses this. Loads textures and shaders required for
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