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Refactor texture overrides and add new features (#9600)

* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
This commit is contained in:
Hugues Ross 2020-04-14 14:41:29 -04:00 committed by GitHub
parent 7e21b3cd48
commit 5cf6318117
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 285 additions and 71 deletions

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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include "itemgroup.h"
#include "sound.h"
#include "texture_override.h" // TextureOverride
class IGameDef;
class Client;
struct ToolCapabilities;
@ -157,6 +158,10 @@ public:
Client *client) const=0;
#endif
// Replace the textures of registered nodes with the ones specified in
// the texture pack's override.txt files
virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0;
// Remove all registered item and node definitions and aliases
// Then re-add the builtin item definitions
virtual void clear()=0;