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Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
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11 changed files with 285 additions and 71 deletions
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@ -422,6 +422,25 @@ public:
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return get(stack.name).color;
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}
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#endif
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void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
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{
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infostream << "ItemDefManager::applyTextureOverrides(): Applying "
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"overrides to textures" << std::endl;
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for (const TextureOverride& texture_override : overrides) {
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if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) {
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continue; // Ignore unknown item
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}
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ItemDefinition* itemdef = m_item_definitions[texture_override.id];
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if (texture_override.hasTarget(OverrideTarget::INVENTORY))
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itemdef->inventory_image = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::WIELD))
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itemdef->wield_image = texture_override.texture;
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}
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}
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void clear()
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{
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for(std::map<std::string, ItemDefinition*>::const_iterator
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