mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-26 18:21:04 +00:00
Update settingtypes (#13428)
* Move settings to correct sections * Improve titles and descriptions * Make defaults in settingtypes.txt and defaultsettings.cpp match Fixes #9002
This commit is contained in:
parent
b89077187b
commit
5cd6a22dd3
4 changed files with 164 additions and 155 deletions
|
@ -68,20 +68,16 @@
|
|||
|
||||
[*General]
|
||||
|
||||
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
|
||||
# This is helpful when working with nodeboxes in small areas.
|
||||
enable_build_where_you_stand (Build inside player) bool false
|
||||
|
||||
# Smooths camera when looking around. Also called look or mouse smoothing.
|
||||
# Useful for recording videos.
|
||||
cinematic (Cinematic mode) bool false
|
||||
|
||||
# Smooths rotation of camera. 0 to disable.
|
||||
# Smooths rotation of camera, also called look or mouse smoothing. 0 to disable.
|
||||
camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
|
||||
|
||||
# Smooths rotation of camera in cinematic mode. 0 to disable.
|
||||
# Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Change Keys.
|
||||
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
|
||||
|
||||
# If enabled, you can place nodes at the position (feet + eye level) where you stand.
|
||||
# This is helpful when working with nodeboxes in small areas.
|
||||
enable_build_where_you_stand (Build inside player) bool false
|
||||
|
||||
# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
|
||||
# descending.
|
||||
aux1_descends (Aux1 key for climbing/descending) bool false
|
||||
|
@ -149,7 +145,7 @@ window_maximized (Window maximized) bool false
|
|||
# If true, screen size is saved in screen_w and screen_h, and whether the window
|
||||
# is maximized is stored in window_maximized.
|
||||
# (Autosaving window_maximized only works if compiled with SDL.)
|
||||
autosave_screensize (Autosave screen size) bool true
|
||||
autosave_screensize (Remember screen size) bool true
|
||||
|
||||
# Fullscreen mode.
|
||||
fullscreen (Full screen) bool false
|
||||
|
@ -164,7 +160,7 @@ pause_on_lost_focus (Pause on lost window focus) bool false
|
|||
# to not waste CPU power for no benefit.
|
||||
fps_max (Maximum FPS) int 60 1 4294967295
|
||||
|
||||
# Vertical screen synchronization.
|
||||
# Vertical screen synchronization. Your system may still force VSync on even if this is disabled.
|
||||
vsync (VSync) bool false
|
||||
|
||||
# Maximum FPS when the window is not focused, or when the game is paused.
|
||||
|
@ -250,7 +246,7 @@ display_gamma (Light curve gamma) float 1.0 0.33 3.0
|
|||
# Lower is darker, Higher is lighter. The valid range of values for this
|
||||
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
||||
# set to the nearest valid value.
|
||||
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
|
||||
ambient_occlusion_gamma (Ambient occlusion gamma) float 1.8 0.25 4.0
|
||||
|
||||
[**Screenshots]
|
||||
|
||||
|
@ -349,6 +345,22 @@ texture_min_size (Minimum texture size) int 64 1 32768
|
|||
# A restart is required after changing this option.
|
||||
fsaa (FSAA) enum 0 0,1,2,4,8,16
|
||||
|
||||
[**Occlusion Culling]
|
||||
|
||||
# Type of occlusion_culler
|
||||
#
|
||||
# "loops" is the legacy algorithm with nested loops and O(n³) complexity
|
||||
# "bfs" is the new algorithm based on breadth-first-search and side culling
|
||||
#
|
||||
# This setting should only be changed if you have performance problems.
|
||||
occlusion_culler (Occlusion Culler) enum bfs bfs,loops
|
||||
|
||||
# Use raytraced occlusion culling in the new culler.
|
||||
# This flag enables use of raytraced occlusion culling test for
|
||||
# client mesh sizes smaller than 4x4x4 map blocks.
|
||||
enable_raytraced_culling (Enable Raytraced Culling) bool true
|
||||
|
||||
|
||||
|
||||
[*Shaders]
|
||||
|
||||
|
@ -357,14 +369,6 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16
|
|||
# This only works with the OpenGL video backend.
|
||||
enable_shaders (Shaders) bool true
|
||||
|
||||
[**Tone Mapping]
|
||||
|
||||
# Enables Hable's 'Uncharted 2' filmic tone mapping.
|
||||
# Simulates the tone curve of photographic film and how this approximates the
|
||||
# appearance of high dynamic range images. Mid-range contrast is slightly
|
||||
# enhanced, highlights and shadows are gradually compressed.
|
||||
tone_mapping (Filmic tone mapping) bool false
|
||||
|
||||
[**Waving Nodes]
|
||||
|
||||
# Set to true to enable waving leaves.
|
||||
|
@ -407,12 +411,12 @@ enable_dynamic_shadows (Dynamic shadows) bool false
|
|||
shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
|
||||
|
||||
# Maximum distance to render shadows.
|
||||
shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
|
||||
shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 200.0 10.0 1000.0
|
||||
|
||||
# Texture size to render the shadow map on.
|
||||
# This must be a power of two.
|
||||
# Bigger numbers create better shadows but it is also more expensive.
|
||||
shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
|
||||
shadow_map_texture_size (Shadow map texture size) int 2048 128 8192
|
||||
|
||||
# Sets shadow texture quality to 32 bits.
|
||||
# On false, 16 bits texture will be used.
|
||||
|
@ -446,15 +450,15 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
|
|||
# Set the default tilt of Sun/Moon orbit in degrees.
|
||||
# Games may change orbit tilt via API.
|
||||
# Value of 0 means no tilt / vertical orbit.
|
||||
# type: float min: -60 max: 60
|
||||
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
|
||||
|
||||
[**Post processing]
|
||||
[**Post Processing]
|
||||
|
||||
# Set the exposure compensation in EV units.
|
||||
# Value of 0.0 (default) means no exposure compensation.
|
||||
# Range: from -1 to 1.0
|
||||
exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
|
||||
# Enables Hable's 'Uncharted 2' filmic tone mapping.
|
||||
# Simulates the tone curve of photographic film and how this approximates the
|
||||
# appearance of high dynamic range images. Mid-range contrast is slightly
|
||||
# enhanced, highlights and shadows are gradually compressed.
|
||||
tone_mapping (Filmic tone mapping) bool false
|
||||
|
||||
# Enable automatic exposure correction
|
||||
# When enabled, the post-processing engine will
|
||||
|
@ -462,6 +466,10 @@ exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
|
|||
# simulating the behavior of human eye.
|
||||
enable_auto_exposure (Enable Automatic Exposure) bool false
|
||||
|
||||
# Set the exposure compensation in EV units.
|
||||
# Value of 0.0 (default) means no exposure compensation.
|
||||
# Range: from -1 to 1.0
|
||||
exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
|
||||
|
||||
[**Bloom]
|
||||
|
||||
|
@ -494,7 +502,7 @@ bloom_radius (Bloom Radius) float 1 0.1 8
|
|||
|
||||
# Volume of all sounds.
|
||||
# Requires the sound system to be enabled.
|
||||
sound_volume (Volume) float 0.7 0.0 1.0
|
||||
sound_volume (Volume) float 0.8 0.0 1.0
|
||||
|
||||
# Whether to mute sounds. You can unmute sounds at any time, unless the
|
||||
# sound system is disabled (enable_sound=false).
|
||||
|
@ -577,7 +585,7 @@ hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
|
|||
clickable_chat_weblinks (Chat weblinks) bool true
|
||||
|
||||
# Optional override for chat weblink color.
|
||||
chat_weblink_color (Weblink color) string
|
||||
chat_weblink_color (Weblink color) string #8888FF
|
||||
|
||||
# Font size of the recent chat text and chat prompt in point (pt).
|
||||
# Value 0 will use the default font size.
|
||||
|
@ -619,26 +627,6 @@ enable_split_login_register (Enable split login/register) bool true
|
|||
# URL to JSON file which provides information about the newest Minetest release
|
||||
update_information_url (Update information URL) string https://www.minetest.net/release_info.json
|
||||
|
||||
# Unix timestamp (integer) of when the client last checked for an update
|
||||
# Set this value to "disabled" to never check for updates.
|
||||
update_last_checked (Last update check) string
|
||||
|
||||
# Version number which was last seen during an update check.
|
||||
#
|
||||
# Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch
|
||||
# Ex: 5.5.0 is 005005000
|
||||
update_last_known (Last known version update) int 0
|
||||
|
||||
# Type of occlusion_culler
|
||||
# "loops" is the legacy algorithm with nested loops and O(N^3) complexity
|
||||
# "bfs" is the new algorithm based on breadth-first-search and side culling
|
||||
occlusion_culler (Occlusion Culler) enum bfs bfs,loops
|
||||
|
||||
# Use raytraced occlusion culling in the new culler.
|
||||
# This flag enables use of raytraced occlusion culling test for
|
||||
# client mesh sizes smaller than 4x4x4 map blocks.
|
||||
enable_raytraced_culling (Enable Raytraced Culling) bool true
|
||||
|
||||
[*Server]
|
||||
|
||||
# Name of the player.
|
||||
|
@ -750,7 +738,7 @@ strip_color_codes (Strip color codes) bool false
|
|||
chat_message_max_size (Chat message max length) int 500 10 65535
|
||||
|
||||
# Amount of messages a player may send per 10 seconds.
|
||||
chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
|
||||
chat_message_limit_per_10sec (Chat message count limit) float 8.0 1.0
|
||||
|
||||
# Kick players who sent more than X messages per 10 seconds.
|
||||
chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
|
||||
|
@ -1664,7 +1652,7 @@ shader_path (Shader path) path
|
|||
# Note: A restart is required after changing this!
|
||||
# OpenGL is the default for desktop, and OGLES2 for Android.
|
||||
# Shaders are supported by OpenGL and OGLES2 (experimental).
|
||||
video_driver (Video driver) enum opengl,ogles1,ogles2,
|
||||
video_driver (Video driver) enum ,opengl,ogles1,ogles2
|
||||
|
||||
# Distance in nodes at which transparency depth sorting is enabled
|
||||
# Use this to limit the performance impact of transparency depth sorting
|
||||
|
@ -2115,6 +2103,10 @@ noclip (Noclip) bool false
|
|||
# Press the autoforward key again or the backwards movement to disable.
|
||||
continuous_forward (Continuous forward) bool false
|
||||
|
||||
# This can be bound to a key to toggle camera smoothing when looking around.
|
||||
# Useful for recording videos
|
||||
cinematic (Cinematic mode) bool false
|
||||
|
||||
# Whether to show technical names.
|
||||
# Affects mods and texture packs in the Content and Select Mods menus, as well as
|
||||
# setting names in All Settings.
|
||||
|
@ -2127,6 +2119,16 @@ show_technical_names (Show technical names) bool false
|
|||
# Changing this setting requires a restart.
|
||||
enable_sound (Sound) bool true
|
||||
|
||||
# Unix timestamp (integer) of when the client last checked for an update
|
||||
# Set this value to "disabled" to never check for updates.
|
||||
update_last_checked (Last update check) string
|
||||
|
||||
# Version number which was last seen during an update check.
|
||||
#
|
||||
# Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch
|
||||
# Ex: 5.5.0 is 005005000
|
||||
update_last_known (Last known version update) int 0
|
||||
|
||||
# Key for moving the player forward.
|
||||
keymap_forward (Forward key) key KEY_KEY_W
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue