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Reduce ServerEnvironment propagation (#9642)
ServerEnvironment is a huge class with many accessors. In various places it's not needed Remove it to reduce the ServerEnvironment view. Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing Pathfinder is now tied to a generic map, not a ServerMap, it can be ported to client
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parent
5146086a64
commit
5cc06e4748
7 changed files with 71 additions and 118 deletions
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@ -41,11 +41,9 @@ int NodeTimerRef::l_set(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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f32 t = readParam<float>(L,2);
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f32 e = readParam<float>(L,3);
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env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
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o->m_map->setNodeTimer(NodeTimer(t, e, o->m_p));
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return 0;
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}
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@ -53,10 +51,8 @@ int NodeTimerRef::l_start(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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f32 t = readParam<float>(L,2);
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env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
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o->m_map->setNodeTimer(NodeTimer(t, 0, o->m_p));
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return 0;
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}
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@ -64,9 +60,7 @@ int NodeTimerRef::l_stop(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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env->getMap().removeNodeTimer(o->m_p);
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o->m_map->removeNodeTimer(o->m_p);
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return 0;
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}
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@ -74,10 +68,7 @@ int NodeTimerRef::l_is_started(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushboolean(L,(t.timeout != 0));
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return 1;
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}
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@ -86,10 +77,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushnumber(L,t.timeout);
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return 1;
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}
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@ -98,37 +86,21 @@ int NodeTimerRef::l_get_elapsed(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushnumber(L,t.elapsed);
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return 1;
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}
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NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
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m_p(p),
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m_env(env)
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{
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}
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// Creates an NodeTimerRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
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void NodeTimerRef::create(lua_State *L, v3s16 p, ServerMap *map)
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{
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NodeTimerRef *o = new NodeTimerRef(p, env);
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NodeTimerRef *o = new NodeTimerRef(p, map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void NodeTimerRef::set_null(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, -1);
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o->m_env = NULL;
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}
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void NodeTimerRef::Register(lua_State *L)
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{
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lua_newtable(L);
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