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Reduce ServerEnvironment propagation (#9642)

ServerEnvironment is a huge class with many accessors. In various places it's not needed

Remove it to reduce the ServerEnvironment view.

Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing

Pathfinder is now tied to a generic map, not a ServerMap, it can be
ported to client
This commit is contained in:
Loïc Blot 2020-04-11 19:59:43 +02:00 committed by GitHub
parent 5146086a64
commit 5cc06e4748
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 71 additions and 118 deletions

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@ -577,7 +577,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L)
// Do it
v3s16 p = read_v3s16(L, 1);
NodeTimerRef::create(L, p, env);
NodeTimerRef::create(L, p, &env->getServerMap());
return 1;
}
@ -1193,7 +1193,7 @@ int ModApiEnvMod::l_find_path(lua_State *L)
algo = PA_DIJKSTRA;
}
std::vector<v3s16> path = get_path(env, pos1, pos2,
std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2,
searchdistance, max_jump, max_drop, algo);
if (!path.empty()) {
@ -1257,8 +1257,9 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
else
return 0;
ServerMap *map = &env->getServerMap();
treegen::error e;
if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) {
if (e == treegen::UNBALANCED_BRACKETS) {
luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
} else {