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Reduce ServerEnvironment propagation (#9642)

ServerEnvironment is a huge class with many accessors. In various places it's not needed

Remove it to reduce the ServerEnvironment view.

Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing

Pathfinder is now tied to a generic map, not a ServerMap, it can be
ported to client
This commit is contained in:
Loïc Blot 2020-04-11 19:59:43 +02:00 committed by GitHub
parent 5146086a64
commit 5cc06e4748
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7 changed files with 71 additions and 118 deletions

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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include "map.h"
#include "mapblock.h"
#include "serverenvironment.h"
#include "nodedef.h"
#include "treegen.h"
#include "voxelalgorithms.h"
@ -120,10 +119,9 @@ void make_tree(MMVManip &vmanip, v3s16 p0, bool is_apple_tree,
// L-System tree LUA spawner
treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0,
treegen::error spawn_ltree(ServerMap *map, v3s16 p0,
const NodeDefManager *ndef, const TreeDef &tree_definition)
{
ServerMap *map = &env->getServerMap();
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vmanip(map);
v3s16 tree_blockp = getNodeBlockPos(p0);