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Formspec: recreate item_image_button pressed state for its image and label

This commit is contained in:
RealBadAngel 2016-02-09 10:43:38 +01:00 committed by est31
parent bd43933828
commit 5ca48a35a6
2 changed files with 54 additions and 22 deletions

View file

@ -1503,10 +1503,6 @@ void GUIFormSpecMenu::parseItemImageButton(parserData* data,std::string element)
Environment->setFocus(e);
}
e->setUseAlphaChannel(true);
e->setImage(guiScalingImageButton(Environment->getVideoDriver(), NULL, geom.X, geom.Y));
e->setPressedImage(guiScalingImageButton(Environment->getVideoDriver(), NULL, geom.X, geom.Y));
e->setScaleImage(true);
spec.ftype = f_Button;
rect+=data->basepos-padding;
spec.rect=rect;
@ -1514,13 +1510,8 @@ void GUIFormSpecMenu::parseItemImageButton(parserData* data,std::string element)
pos = padding + AbsoluteRect.UpperLeftCorner;
pos.X += stof(v_pos[0]) * (float) spacing.X;
pos.Y += stof(v_pos[1]) * (float) spacing.Y;
m_itemimages.push_back(ImageDrawSpec("", item_name, pos, geom));
StaticTextSpec label_spec(
utf8_to_wide(label),
rect
);
m_static_texts.push_back(label_spec);
m_itemimages.push_back(ImageDrawSpec("", item_name, e, pos, geom));
m_static_texts.push_back(StaticTextSpec(utf8_to_wide(label), rect, e));
return;
}
errorstream<< "Invalid ItemImagebutton element(" << parts.size() << "): '" << element << "'" << std::endl;
@ -2442,6 +2433,11 @@ void GUIFormSpecMenu::drawMenu()
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Viewport rectangle on screen
core::rect<s32> rect = imgrect + spec.pos;
if (spec.parent_button && spec.parent_button->isPressed()) {
rect += core::dimension2d<s32>(
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
}
drawItemStack(driver, m_font, item, rect, &AbsoluteClippingRect,
m_gamedef, IT_ROT_NONE);
}
@ -2474,8 +2470,16 @@ void GUIFormSpecMenu::drawMenu()
*/
for (u32 i = 0; i < m_static_texts.size(); i++) {
const StaticTextSpec &spec = m_static_texts[i];
core::rect<s32> rect = spec.rect;
if (spec.parent_button && spec.parent_button->isPressed()) {
// Use image offset instead of text's because its a bit smaller
// and fits better, also TEXT_OFFSET_X is always 0
rect += core::dimension2d<s32>(
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
}
video::SColor color(255, 255, 255, 255);
m_font->draw(spec.text.c_str(), spec.rect, color, true, true, &spec.rect);
m_font->draw(spec.text.c_str(), rect, color, true, true, &rect);
}
/*