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Make blocks to be loaded from disk when the active block area reaches them

This commit is contained in:
Perttu Ahola 2011-11-27 12:50:35 +02:00
parent ec4f58741b
commit 5c1cb01936
4 changed files with 31 additions and 5 deletions

View file

@ -366,7 +366,8 @@ private:
};
class Server : public con::PeerHandler, public MapEventReceiver,
public InventoryManager, public IGameDef
public InventoryManager, public IGameDef,
public IBackgroundBlockEmerger
{
public:
/*
@ -483,6 +484,8 @@ public:
// Envlock and conlock should be locked when calling this
void notifyPlayer(const char *name, const std::wstring msg);
void notifyPlayers(const std::wstring msg);
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
// Envlock and conlock should be locked when using Lua
lua_State *getLua(){ return m_lua; }