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Fix some clang compiler warnings (#14654)

* Fix some clang compiler warnings

* Get rid of sdl_supports_primary_selection

* Fix draw2DImage hiding overloaded virtual function
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Lars Müller 2024-05-15 19:56:25 +02:00 committed by GitHub
parent 93f4844c9c
commit 5c187363b2
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10 changed files with 12 additions and 69 deletions

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@ -218,14 +218,6 @@ bool wouldCollideWithCeiling(
return false;
}
static inline void getNeighborConnectingFace(const v3s16 &p,
const NodeDefManager *nodedef, Map *map, MapNode n, int v, int *neighbors)
{
MapNode n2 = map->getNode(p);
if (nodedef->nodeboxConnects(n, n2, v))
*neighbors |= v;
}
collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,