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Use member initialization list instead of the constructor's body (#6371)

* Use member initialization list instead of the constructor's body
This commit is contained in:
Dharkael 2017-09-03 19:33:22 +02:00 committed by Loïc Blot
parent eabf04bd34
commit 5bef339388
7 changed files with 73 additions and 73 deletions

View file

@ -128,22 +128,22 @@ MapgenV7::~MapgenV7()
}
MapgenV7Params::MapgenV7Params()
MapgenV7Params::MapgenV7Params():
np_terrain_base (4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0),
np_terrain_alt (4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0),
np_terrain_persist (0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0),
np_height_select (-8, 16, v3f(500, 500, 500), 4213, 6, 0.7, 2.0),
np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
np_mount_height (256, 112, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0),
np_ridge_uwater (0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0),
np_floatland_base (-0.6, 1.5, v3f(600, 600, 600), 114, 5, 0.6, 2.0),
np_float_base_height (48, 24, v3f(300, 300, 300), 907, 4, 0.7, 2.0),
np_mountain (-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0),
np_ridge (0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0),
np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0)
{
np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0);
np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
np_terrain_persist = NoiseParams(0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0);
np_height_select = NoiseParams(-8, 16, v3f(500, 500, 500), 4213, 6, 0.7, 2.0);
np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
np_mount_height = NoiseParams(256, 112, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0);
np_ridge_uwater = NoiseParams(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0);
np_floatland_base = NoiseParams(-0.6, 1.5, v3f(600, 600, 600), 114, 5, 0.6, 2.0);
np_float_base_height = NoiseParams(48, 24, v3f(300, 300, 300), 907, 4, 0.7, 2.0);
np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0);
np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
np_cavern = NoiseParams(0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0);
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
}