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Use polygon offset to fix z-fighting for overlay tiles
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4 changed files with 49 additions and 23 deletions
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@ -143,14 +143,3 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result);
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scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename,
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const std::string &overlay_name);
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/*!
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* Applies overlays, textures and optionally materials to the given mesh and
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* extracts tile colors for colorization.
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* \param mattype overrides the buffer's material type, but can also
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* be NULL to leave the original material.
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* \param colors returns the colors of the mesh buffers in the mesh.
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*/
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void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f,
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bool set_material, const video::E_MATERIAL_TYPE *mattype,
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std::vector<ItemPartColor> *colors, bool apply_scale = false);
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