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Use polygon offset to fix z-fighting for overlay tiles
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4 changed files with 49 additions and 23 deletions
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@ -702,6 +702,16 @@ MapBlockMesh::MapBlockMesh(Client *client, MeshMakeData *data, v3s16 camera_offs
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tex.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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/*
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* The second layer is for overlays, but uses the same vertex positions
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* as the first, which quickly leads to z-fighting.
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* To fix this we can offset the polygons in the direction of the camera.
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* This only affects the depth buffer and leads to no visual gaps in geometry.
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*/
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if (layer == 1) {
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material.PolygonOffsetSlopeScale = -1;
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material.PolygonOffsetDepthBias = -1;
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}
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{
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material.MaterialType = m_shdrsrc->getShaderInfo(
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