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Cavegen: Re-add small caves to CavesRandomWalk
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4 changed files with 91 additions and 39 deletions
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@ -60,6 +60,7 @@ public:
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int dswitchint;
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int part_max_length_rs;
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bool large_cave;
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bool large_cave_is_flat;
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bool flooded;
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@ -93,8 +94,8 @@ public:
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// vm and ps are mandatory parameters.
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// If heightmap is NULL, the surface level at all points is assumed to
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// be water_level.
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void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
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PseudoRandom *ps, int max_stone_height, s16 *heightmap);
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void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
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bool is_large_cave, int max_stone_height, s16 *heightmap);
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private:
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void makeTunnel(bool dirswitch);
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