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Set placer to nil instead of a non-functional one in item_OnPlace (#6449)

* Set placer to nil instead of a non-functional one

This requires nil checks in core.rotate_node and core.rotate_and_place.
This commit is contained in:
DTA7 2017-09-21 21:52:52 +02:00 committed by Loïc Blot
parent 67f97f8d32
commit 5a3b8e34b3
3 changed files with 16 additions and 10 deletions

View file

@ -349,7 +349,7 @@ if INIT == "game" then
itemstack, pointed_thing)
return
end
local fdir = core.dir_to_facedir(placer:get_look_dir())
local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
local wield_name = itemstack:get_name()
local above = pointed_thing.above
@ -369,9 +369,9 @@ if INIT == "game" then
iswall = false
end
if core.is_protected(pos, placer:get_player_name()) then
core.record_protection_violation(pos,
placer:get_player_name())
local name = placer and placer:get_player_name() or ""
if core.is_protected(pos, name) then
core.record_protection_violation(pos, name)
return
end
@ -432,9 +432,11 @@ if INIT == "game" then
end
core.rotate_node = function(itemstack, placer, pointed_thing)
local name = placer and placer:get_player_name() or ""
local invert_wall = placer and placer:get_player_control().sneak or false
core.rotate_and_place(itemstack, placer, pointed_thing,
is_creative(placer:get_player_name()),
{invert_wall = placer:get_player_control().sneak})
is_creative(name),
{invert_wall = invert_wall})
return itemstack
end
end