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Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
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24 changed files with 402 additions and 619 deletions
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@ -65,72 +65,38 @@ public:
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void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
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};
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extern NoiseIndevParams nparams_indev_def;
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/*
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extern NoiseIndevParams nparams_indev_def_terrain_base;
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extern NoiseIndevParams nparams_indev_def_terrain_higher;
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extern NoiseIndevParams nparams_indev_def_steepness;
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//extern NoiseIndevParams nparams_indev_def_height_select;
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//extern NoiseIndevParams nparams_indev_def_trees;
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extern NoiseIndevParams nparams_indev_def_mud;
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//extern NoiseIndevParams nparams_indev_def_beach;
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extern NoiseIndevParams nparams_indev_def_biome;
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//extern NoiseIndevParams nparams_indev_def_cave;
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extern NoiseIndevParams nparams_indev_def_float_islands;
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*/
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struct MapgenIndevParams : public MapgenV6Params {
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s16 float_islands;
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NoiseIndevParams npindev_terrain_base;
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NoiseIndevParams npindev_terrain_higher;
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NoiseIndevParams npindev_steepness;
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//NoiseParams *np_height_select;
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//NoiseParams *np_trees;
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NoiseIndevParams npindev_mud;
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//NoiseParams *np_beach;
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NoiseIndevParams npindev_biome;
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//NoiseParams *np_cave;
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NoiseIndevParams npindev_float_islands1;
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NoiseIndevParams npindev_float_islands2;
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NoiseIndevParams npindev_float_islands3;
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MapgenIndevParams() {
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//freq_desert = 0.45;
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//freq_beach = 0.15;
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npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base;
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npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
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npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness;
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//np_height_select = &nparams_v6_def_height_select;
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//np_trees = &nparams_v6_def_trees;
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npindev_mud = nparams_indev_def; //&nparams_indev_def_mud;
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//np_beach = &nparams_v6_def_beach;
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npindev_biome = nparams_indev_def; //&nparams_indev_def_biome;
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//np_cave = &nparams_v6_def_cave;
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npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands;
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MapgenIndevParams();
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~MapgenIndevParams() {}
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}
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bool readParams(Settings *settings);
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void readParams(Settings *settings);
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void writeParams(Settings *settings);
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};
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class MapgenIndev : public MapgenV6 {
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public:
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public:
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NoiseIndev *noiseindev_terrain_base;
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NoiseIndev *noiseindev_terrain_higher;
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NoiseIndev *noiseindev_steepness;
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//NoiseIndev *noise_height_select;
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//NoiseIndev *noise_trees;
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NoiseIndev *noiseindev_mud;
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//NoiseIndev *noise_beach;
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NoiseIndev *noiseindev_biome;
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//NoiseIndevParams *np_cave;
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NoiseIndev *noiseindev_float_islands1;
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NoiseIndev *noiseindev_float_islands2;
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NoiseIndev *noiseindev_float_islands3;
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s16 float_islands;
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MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
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MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenIndev();
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void calculateNoise();
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@ -138,7 +104,6 @@ class MapgenIndev : public MapgenV6 {
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float baseTerrainLevelFromMap(int index);
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float getMudAmount(int index);
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void generateCaves(int max_stone_y);
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//void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
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void generateExperimental();
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void generateFloatIslands(int min_y);
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@ -146,10 +111,10 @@ class MapgenIndev : public MapgenV6 {
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struct MapgenFactoryIndev : public MapgenFactoryV6 {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
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return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
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return new MapgenIndev(mgid, params, emerge);
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};
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MapgenParams *createMapgenParams() {
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MapgenSpecificParams *createMapgenParams() {
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return new MapgenIndevParams();
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};
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};
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