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Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
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24 changed files with 402 additions and 619 deletions
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@ -24,24 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "log.h"
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/////////////////// Mapgen Indev perlin noise (default values - not used, from config or defaultsettings)
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NoiseIndevParams nparams_indev_def;
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/*
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NoiseIndevParams nparams_indev_def_terrain_base;
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// (-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1);
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NoiseIndevParams nparams_indev_def_terrain_higher;
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// (20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1);
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NoiseIndevParams nparams_indev_def_steepness;
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// (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1);
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NoiseIndevParams nparams_indev_def_mud;
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// (AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1);
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NoiseIndevParams nparams_indev_def_float_islands;
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// (1, 10.0, v3f(500.0, 500.0, 500.0), 32451, 5, 0.6, 1);
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NoiseIndevParams nparams_indev_def_biome;
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*/
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///////////////////////////////////////////////////////////////////////////////
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void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) {
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@ -81,27 +63,28 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
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}
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}
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MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge)
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MapgenIndev::MapgenIndev(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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: MapgenV6(mapgenid, params, emerge)
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{
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noiseindev_terrain_base = new NoiseIndev(¶ms->npindev_terrain_base, seed, csize.X, csize.Z);
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noiseindev_terrain_higher = new NoiseIndev(¶ms->npindev_terrain_higher, seed, csize.X, csize.Z);
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noiseindev_steepness = new NoiseIndev(¶ms->npindev_steepness, seed, csize.X, csize.Z);
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noiseindev_mud = new NoiseIndev(¶ms->npindev_mud, seed, csize.X, csize.Z);
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noiseindev_float_islands1 = new NoiseIndev(¶ms->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
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noiseindev_float_islands2 = new NoiseIndev(¶ms->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
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noiseindev_float_islands3 = new NoiseIndev(¶ms->npindev_float_islands3, seed, csize.X, csize.Z);
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noiseindev_biome = new NoiseIndev(¶ms->npindev_biome, seed, csize.X, csize.Z);
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MapgenIndevParams *sp = (MapgenIndevParams *)params->sparams;
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float_islands = sp->float_islands;
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noiseindev_terrain_base = new NoiseIndev(&sp->npindev_terrain_base, seed, csize.X, csize.Z);
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noiseindev_terrain_higher = new NoiseIndev(&sp->npindev_terrain_higher, seed, csize.X, csize.Z);
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noiseindev_steepness = new NoiseIndev(&sp->npindev_steepness, seed, csize.X, csize.Z);
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noiseindev_mud = new NoiseIndev(&sp->npindev_mud, seed, csize.X, csize.Z);
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noiseindev_float_islands1 = new NoiseIndev(&sp->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
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noiseindev_float_islands2 = new NoiseIndev(&sp->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
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noiseindev_float_islands3 = new NoiseIndev(&sp->npindev_float_islands3, seed, csize.X, csize.Z);
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noiseindev_biome = new NoiseIndev(&sp->npindev_biome, seed, csize.X, csize.Z);
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}
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MapgenIndev::~MapgenIndev() {
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delete noiseindev_terrain_base;
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delete noiseindev_terrain_higher;
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delete noiseindev_steepness;
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//delete noise_height_select;
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//delete noise_trees;
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delete noiseindev_mud;
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//delete noise_beach;
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delete noiseindev_float_islands1;
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delete noiseindev_float_islands2;
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delete noiseindev_float_islands3;
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@ -166,39 +149,43 @@ void MapgenIndev::calculateNoise() {
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z + 0.2 * noiseindev_biome->npindev->spread.Z * farscale(noiseindev_biome->npindev->farspread, x, z));
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}
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bool MapgenIndevParams::readParams(Settings *settings) {
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freq_desert = settings->getFloat("mgv6_freq_desert");
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freq_beach = settings->getFloat("mgv6_freq_beach");
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MapgenIndevParams::MapgenIndevParams() {
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float_islands = 500;
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npindev_terrain_base = NoiseIndevParams(-4, 20, v3f(250, 250, 250), 82341, 5, 0.6, 10, 10);
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npindev_terrain_higher = NoiseIndevParams(20, 16, v3f(500, 500, 500), 85039, 5, 0.6, 10, 10);
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npindev_steepness = NoiseIndevParams(0.85, 0.5, v3f(125, 125, 125), -932, 5, 0.7, 2, 10);
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npindev_mud = NoiseIndevParams(4, 2, v3f(200, 200, 200), 91013, 3, 0.55, 1, 1);
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npindev_biome = NoiseIndevParams(0, 1, v3f(250, 250, 250), 9130, 3, 0.50, 1, 10);
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npindev_float_islands1 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 3683, 6, 0.6, 1, 1.5);
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npindev_float_islands2 = NoiseIndevParams(0, 1, v3f(8, 8, 8 ), 9292, 2, 0.5, 1, 1.5);
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npindev_float_islands3 = NoiseIndevParams(0, 1, v3f(256, 256, 256), 6412, 2, 0.5, 1, 0.5);
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}
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bool success =
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settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) &&
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settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) &&
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settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) &&
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settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
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settings->getNoiseParams("mgv6_np_trees", np_trees) &&
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settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) &&
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settings->getNoiseParams("mgv6_np_beach", np_beach) &&
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settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) &&
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settings->getNoiseParams("mgv6_np_cave", np_cave) &&
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settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) &&
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settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) &&
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settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
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return success;
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void MapgenIndevParams::readParams(Settings *settings) {
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MapgenV6Params::readParams(settings);
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settings->tryGetS16("mgindev_float_islands", float_islands);
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settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
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settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
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settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
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settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud);
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settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome);
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settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
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settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
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settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
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}
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void MapgenIndevParams::writeParams(Settings *settings) {
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settings->setFloat("mgv6_freq_desert", freq_desert);
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settings->setFloat("mgv6_freq_beach", freq_beach);
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MapgenV6Params::writeParams(settings);
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settings->setS16("mgindev_float_islands", float_islands);
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settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
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settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
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settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
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settings->setNoiseParams("mgv6_np_height_select", np_height_select);
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settings->setNoiseParams("mgv6_np_trees", np_trees);
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settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
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settings->setNoiseParams("mgv6_np_beach", np_beach);
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settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
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settings->setNoiseParams("mgv6_np_cave", np_cave);
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settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
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settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
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settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
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@ -391,7 +378,6 @@ void MapgenIndev::generateFloatIslands(int min_y) {
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}
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void MapgenIndev::generateExperimental() {
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int float_islands = g_settings->getS16("mgindev_float_islands");
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if (float_islands)
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generateFloatIslands(float_islands);
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}
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