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Huge overhaul of the entire MapgenParams system

MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
This commit is contained in:
kwolekr 2014-02-03 22:42:10 -05:00
parent a439343844
commit 5a34f40d80
24 changed files with 402 additions and 619 deletions

View file

@ -250,41 +250,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
settings->setDefault("mgv6_freq_desert", "0.45");
settings->setDefault("mgv6_freq_beach", "0.15");
settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6");
settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55");
settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50");
settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50");
settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50");
settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66");
settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45");
settings->setDefault("mgv7_np_terrain_base", "4, 70, (300, 300, 300), 82341, 6, 0.7");
settings->setDefault("mgv7_np_terrain_alt", "4, 25, (600, 600, 600), 5934, 5, 0.6");
settings->setDefault("mgv7_np_terrain_persist", "0.6, 0.1, (500, 500, 500), 539, 3, 0.6");
settings->setDefault("mgv7_np_height_select", "-0.5, 1, (250, 250, 250), 4213, 5, 0.69");
settings->setDefault("mgv7_np_filler_depth", "0, 1.2, (150, 150, 150), 261, 4, 0.7");
settings->setDefault("mgv7_np_mount_height", "100, 30, (500, 500, 500), 72449, 4, 0.6");
settings->setDefault("mgv7_np_ridge_uwater", "0, 1, (500, 500, 500), 85039, 4, 0.6");
settings->setDefault("mgv7_np_mountain", "0, 1, (250, 350, 250), 5333, 5, 0.68");
settings->setDefault("mgv7_np_ridge", "0, 1, (100, 120, 100), 6467, 4, 0.75");
settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10");
settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10");
settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10");
settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1");
settings->setDefault("mgindev_np_float_islands1", "0, 1, (256, 256, 256), 3683, 6, 0.6, 1, 1.5");
settings->setDefault("mgindev_np_float_islands2", "0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5");
settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5");
settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10");
settings->setDefault("mgindev_float_islands", "500");
settings->setDefault("mg_flags", "trees, caves");
settings->setDefault("mgmath_generator", "mandelbox");