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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton

This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
This commit is contained in:
Loic Blot 2021-04-29 09:40:56 +02:00 committed by Loïc Blot
parent ccdd886e27
commit 5a02c376ea
11 changed files with 28 additions and 23 deletions

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@ -1446,8 +1446,8 @@ void NodeDefManager::updateTextures(IGameDef *gamedef,
Client *client = (Client *)gamedef;
ITextureSource *tsrc = client->tsrc();
IShaderSource *shdsrc = client->getShaderSource();
scene::IMeshManipulator *meshmanip =
RenderingEngine::get_scene_manager()->getMeshManipulator();
auto smgr = client->getSceneManager();
scene::IMeshManipulator *meshmanip = smgr->getMeshManipulator();
TextureSettings tsettings;
tsettings.readSettings();