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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
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11 changed files with 28 additions and 23 deletions
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@ -79,10 +79,9 @@ public:
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return s_singleton->m_device->getVideoDriver();
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}
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static scene::ISceneManager *get_scene_manager()
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scene::ISceneManager *get_scene_manager()
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{
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sanity_check(s_singleton && s_singleton->m_device);
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return s_singleton->m_device->getSceneManager();
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return m_device->getSceneManager();
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}
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static irr::IrrlichtDevice *get_raw_device()
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