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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
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11 changed files with 28 additions and 23 deletions
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@ -352,7 +352,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
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if (!m_ao_manager.registerObject(object))
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return 0;
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object->addToScene(m_texturesource, RenderingEngine::get_scene_manager());
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object->addToScene(m_texturesource, m_client->getSceneManager());
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// Update lighting immediately
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object->updateLight(getDayNightRatio());
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