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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton

This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
This commit is contained in:
Loic Blot 2021-04-29 09:40:56 +02:00 committed by Loïc Blot
parent ccdd886e27
commit 5a02c376ea
11 changed files with 28 additions and 23 deletions

View file

@ -352,7 +352,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
if (!m_ao_manager.registerObject(object))
return 0;
object->addToScene(m_texturesource, RenderingEngine::get_scene_manager());
object->addToScene(m_texturesource, m_client->getSceneManager());
// Update lighting immediately
object->updateLight(getDayNightRatio());