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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
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11 changed files with 28 additions and 23 deletions
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@ -1475,6 +1475,11 @@ bool Client::updateWieldedItem()
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return true;
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}
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irr::scene::ISceneManager* Client::getSceneManager()
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{
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return m_rendering_engine->get_scene_manager();
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}
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Inventory* Client::getInventory(const InventoryLocation &loc)
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{
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switch(loc.type){
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