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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton

This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
This commit is contained in:
Loic Blot 2021-04-29 09:40:56 +02:00 committed by Loïc Blot
parent ccdd886e27
commit 5a02c376ea
11 changed files with 28 additions and 23 deletions

View file

@ -1475,6 +1475,11 @@ bool Client::updateWieldedItem()
return true;
}
irr::scene::ISceneManager* Client::getSceneManager()
{
return m_rendering_engine->get_scene_manager();
}
Inventory* Client::getInventory(const InventoryLocation &loc)
{
switch(loc.type){