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Decoration API: Add flag for placement on liquid surface
Add findLiquidSurface() function to mapgen.cpp Update lua_api.txt
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5 changed files with 38 additions and 8 deletions
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@ -30,6 +30,7 @@ FlagDesc flagdesc_deco[] = {
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{"place_center_y", DECO_PLACE_CENTER_Y},
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{"place_center_z", DECO_PLACE_CENTER_Z},
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{"force_placement", DECO_FORCE_PLACEMENT},
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{"liquid_surface", DECO_LIQUID_SURFACE},
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{NULL, 0}
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};
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@ -124,9 +125,13 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
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s16 y = mg->heightmap ?
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mg->heightmap[mapindex] :
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mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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s16 y = -MAX_MAP_GENERATION_LIMIT;
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if (flags & DECO_LIQUID_SURFACE)
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y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y);
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else if (mg->heightmap)
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y = mg->heightmap[mapindex];
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else
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y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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if (y < nmin.Y || y > nmax.Y ||
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y < y_min || y > y_max)
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