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Mod security: Allow read-only access to all mod paths

This commit is contained in:
ShadowNinja 2016-12-05 19:59:15 +00:00 committed by paramat
parent 24edfb77af
commit 59f84ca0a0
8 changed files with 90 additions and 42 deletions

View file

@ -263,7 +263,7 @@ int LuaAreaStore::l_to_file(lua_State *L)
AreaStore *ast = o->as;
const char *filename = luaL_checkstring(L, 2);
CHECK_SECURE_PATH_OPTIONAL(L, filename);
CHECK_SECURE_PATH(L, filename, true);
std::ostringstream os(std::ios_base::binary);
ast->serialize(os);
@ -294,7 +294,7 @@ int LuaAreaStore::l_from_file(lua_State *L)
LuaAreaStore *o = checkobject(L, 1);
const char *filename = luaL_checkstring(L, 2);
CHECK_SECURE_PATH_OPTIONAL(L, filename);
CHECK_SECURE_PATH(L, filename, false);
std::ifstream is(filename, std::ios::binary);
return deserialization_helper(L, o->as, is);

View file

@ -1295,7 +1295,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
const char *filename = luaL_checkstring(L, 4);
CHECK_SECURE_PATH_OPTIONAL(L, filename);
CHECK_SECURE_PATH(L, filename, true);
Map *map = &(getEnv(L)->getMap());
Schematic schem;

View file

@ -118,6 +118,11 @@ int LuaSettings::l_write(lua_State* L)
NO_MAP_LOCK_REQUIRED;
LuaSettings* o = checkobject(L, 1);
if (!o->m_write_allowed) {
throw LuaError("Settings: writing " + o->m_filename +
" not allowed with mod security on.");
}
bool success = o->m_settings->updateConfigFile(o->m_filename.c_str());
lua_pushboolean(L, success);
@ -142,8 +147,9 @@ int LuaSettings::l_to_table(lua_State* L)
return 1;
}
LuaSettings::LuaSettings(const char* filename)
LuaSettings::LuaSettings(const char* filename, bool write_allowed)
{
m_write_allowed = write_allowed;
m_filename = std::string(filename);
m_settings = new Settings();
@ -188,9 +194,10 @@ void LuaSettings::Register(lua_State* L)
int LuaSettings::create_object(lua_State* L)
{
NO_MAP_LOCK_REQUIRED;
bool write_allowed;
const char* filename = luaL_checkstring(L, 1);
CHECK_SECURE_PATH_OPTIONAL(L, filename);
LuaSettings* o = new LuaSettings(filename);
CHECK_SECURE_PATH_POSSIBLE_WRITE(L, filename, &write_allowed);
LuaSettings* o = new LuaSettings(filename, write_allowed);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);

View file

@ -53,11 +53,12 @@ private:
// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State* L);
bool m_write_allowed;
Settings* m_settings;
std::string m_filename;
public:
LuaSettings(const char* filename);
LuaSettings(const char* filename, bool write_allowed);
~LuaSettings();
// LuaSettings(filename)

View file

@ -388,7 +388,7 @@ int ModApiUtil::l_mkdir(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *path = luaL_checkstring(L, 1);
CHECK_SECURE_PATH_OPTIONAL(L, path);
CHECK_SECURE_PATH(L, path, true);
lua_pushboolean(L, fs::CreateAllDirs(path));
return 1;
}
@ -400,7 +400,7 @@ int ModApiUtil::l_get_dir_list(lua_State *L)
const char *path = luaL_checkstring(L, 1);
short is_dir = lua_isboolean(L, 2) ? lua_toboolean(L, 2) : -1;
CHECK_SECURE_PATH_OPTIONAL(L, path);
CHECK_SECURE_PATH(L, path, false);
std::vector<fs::DirListNode> list = fs::GetDirListing(path);