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Save and remove player by pointer
Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never called
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3 changed files with 9 additions and 29 deletions
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@ -821,8 +821,8 @@ void PlayerSAO::removingFromEnvironment()
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{
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m_player->setPlayerSAO(NULL);
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m_player->peer_id = 0;
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m_env->savePlayer(m_player->getName());
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m_env->removePlayer(m_player->getName());
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m_env->savePlayer((RemotePlayer*)m_player);
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m_env->removePlayer(m_player);
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}
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}
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