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Tool specific pointing and blocking pointable type (#13992)

This commit is contained in:
cx384 2024-01-22 18:27:08 +01:00 committed by GitHub
parent fb461d21a5
commit 5958714309
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GPG key ID: B5690EEEBB952194
39 changed files with 676 additions and 67 deletions

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@ -841,6 +841,7 @@ protected:
* the camera position. This also gives the maximal distance
* of the search.
* @param[in] liquids_pointable if false, liquids are ignored
* @param[in] pointabilities item specific pointable overriding
* @param[in] look_for_object if false, objects are ignored
* @param[in] camera_offset offset of the camera
* @param[out] selected_object the selected object or
@ -848,6 +849,7 @@ protected:
*/
PointedThing updatePointedThing(
const core::line3d<f32> &shootline, bool liquids_pointable,
const std::optional<Pointabilities> &pointabilities,
bool look_for_object, const v3s16 &camera_offset);
void handlePointingAtNothing(const ItemStack &playerItem);
void handlePointingAtNode(const PointedThing &pointed,
@ -3343,6 +3345,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
PointedThing pointed = updatePointedThing(shootline,
selected_def.liquids_pointable,
selected_def.pointabilities,
!runData.btn_down_for_dig,
camera_offset);
@ -3454,6 +3457,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
PointedThing Game::updatePointedThing(
const core::line3d<f32> &shootline,
bool liquids_pointable,
const std::optional<Pointabilities> &pointabilities,
bool look_for_object,
const v3s16 &camera_offset)
{
@ -3470,7 +3474,7 @@ PointedThing Game::updatePointedThing(
runData.selected_object = NULL;
hud->pointing_at_object = false;
RaycastState s(shootline, look_for_object, liquids_pointable);
RaycastState s(shootline, look_for_object, liquids_pointable, pointabilities);
PointedThing result;
env.continueRaycast(&s, &result);
if (result.type == POINTEDTHING_OBJECT) {