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Tool specific pointing and blocking pointable type (#13992)

This commit is contained in:
cx384 2024-01-22 18:27:08 +01:00 committed by GitHub
parent fb461d21a5
commit 5958714309
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GPG key ID: B5690EEEBB952194
39 changed files with 676 additions and 67 deletions

View file

@ -489,7 +489,8 @@ ClientEnvEvent ClientEnvironment::getClientEnvEvent()
void ClientEnvironment::getSelectedActiveObjects(
const core::line3d<f32> &shootline_on_map,
std::vector<PointedThing> &objects)
std::vector<PointedThing> &objects,
const std::optional<Pointabilities> &pointabilities)
{
auto allObjects = m_ao_manager.getActiveSelectableObjects(shootline_on_map);
const v3f line_vector = shootline_on_map.getVector();
@ -516,9 +517,23 @@ void ClientEnvironment::getSelectedActiveObjects(
current_raw_normal = current_normal;
}
if (collision) {
current_intersection += obj->getPosition();
objects.emplace_back(obj->getId(), current_intersection, current_normal, current_raw_normal,
(current_intersection - shootline_on_map.start).getLengthSQ());
PointabilityType pointable;
if (pointabilities) {
if (gcao->isPlayer()) {
pointable = pointabilities->matchPlayer(gcao->getGroups()).value_or(
gcao->getProperties().pointable);
} else {
pointable = pointabilities->matchObject(gcao->getName(),
gcao->getGroups()).value_or(gcao->getProperties().pointable);
}
} else {
pointable = gcao->getProperties().pointable;
}
if (pointable != PointabilityType::POINTABLE_NOT) {
current_intersection += obj->getPosition();
objects.emplace_back(obj->getId(), current_intersection, current_normal, current_raw_normal,
(current_intersection - shootline_on_map.start).getLengthSQ(), pointable);
}
}
}
}

View file

@ -131,7 +131,8 @@ public:
virtual void getSelectedActiveObjects(
const core::line3d<f32> &shootline_on_map,
std::vector<PointedThing> &objects
std::vector<PointedThing> &objects,
const std::optional<Pointabilities> &pointabilities
);
const std::set<std::string> &getPlayerNames() { return m_player_names; }

View file

@ -411,8 +411,7 @@ GenericCAO::~GenericCAO()
bool GenericCAO::getSelectionBox(aabb3f *toset) const
{
if (!m_prop.is_visible || !m_is_visible || m_is_local_player
|| !m_prop.pointable) {
if (!m_prop.is_visible || !m_is_visible || m_is_local_player) {
return false;
}
*toset = m_selection_box;

View file

@ -174,6 +174,8 @@ public:
inline const ObjectProperties &getProperties() const { return m_prop; }
inline const std::string &getName() const { return m_name; }
scene::ISceneNode *getSceneNode() const override;
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const override;
@ -208,6 +210,11 @@ public:
return m_is_local_player;
}
inline bool isPlayer() const
{
return m_is_player;
}
inline bool isVisible() const
{
return m_is_visible;

View file

@ -841,6 +841,7 @@ protected:
* the camera position. This also gives the maximal distance
* of the search.
* @param[in] liquids_pointable if false, liquids are ignored
* @param[in] pointabilities item specific pointable overriding
* @param[in] look_for_object if false, objects are ignored
* @param[in] camera_offset offset of the camera
* @param[out] selected_object the selected object or
@ -848,6 +849,7 @@ protected:
*/
PointedThing updatePointedThing(
const core::line3d<f32> &shootline, bool liquids_pointable,
const std::optional<Pointabilities> &pointabilities,
bool look_for_object, const v3s16 &camera_offset);
void handlePointingAtNothing(const ItemStack &playerItem);
void handlePointingAtNode(const PointedThing &pointed,
@ -3343,6 +3345,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
PointedThing pointed = updatePointedThing(shootline,
selected_def.liquids_pointable,
selected_def.pointabilities,
!runData.btn_down_for_dig,
camera_offset);
@ -3454,6 +3457,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
PointedThing Game::updatePointedThing(
const core::line3d<f32> &shootline,
bool liquids_pointable,
const std::optional<Pointabilities> &pointabilities,
bool look_for_object,
const v3s16 &camera_offset)
{
@ -3470,7 +3474,7 @@ PointedThing Game::updatePointedThing(
runData.selected_object = NULL;
hud->pointing_at_object = false;
RaycastState s(shootline, look_for_object, liquids_pointable);
RaycastState s(shootline, look_for_object, liquids_pointable, pointabilities);
PointedThing result;
env.continueRaycast(&s, &result);
if (result.type == POINTEDTHING_OBJECT) {