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Clean up ClientEvent hudadd/hudchange internals
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parent
dd228fd92e
commit
593d5f4465
3 changed files with 94 additions and 137 deletions
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@ -2643,48 +2643,32 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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u32 server_id = event->hudadd.server_id;
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u32 server_id = event->hudadd->server_id;
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// ignore if we already have a HUD with that ID
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auto i = m_hud_server_to_client.find(server_id);
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if (i != m_hud_server_to_client.end()) {
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delete event->hudadd.pos;
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delete event->hudadd.name;
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delete event->hudadd.scale;
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delete event->hudadd.text;
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delete event->hudadd.align;
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delete event->hudadd.offset;
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delete event->hudadd.world_pos;
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delete event->hudadd.size;
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delete event->hudadd.text2;
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delete event->hudadd;
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return;
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}
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HudElement *e = new HudElement;
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e->type = (HudElementType)event->hudadd.type;
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e->pos = *event->hudadd.pos;
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e->name = *event->hudadd.name;
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e->scale = *event->hudadd.scale;
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e->text = *event->hudadd.text;
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e->number = event->hudadd.number;
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e->item = event->hudadd.item;
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e->dir = event->hudadd.dir;
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e->align = *event->hudadd.align;
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e->offset = *event->hudadd.offset;
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e->world_pos = *event->hudadd.world_pos;
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e->size = *event->hudadd.size;
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e->z_index = event->hudadd.z_index;
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e->text2 = *event->hudadd.text2;
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e->type = static_cast<HudElementType>(event->hudadd->type);
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e->pos = event->hudadd->pos;
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e->name = event->hudadd->name;
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e->scale = event->hudadd->scale;
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e->text = event->hudadd->text;
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e->number = event->hudadd->number;
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e->item = event->hudadd->item;
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e->dir = event->hudadd->dir;
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e->align = event->hudadd->align;
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e->offset = event->hudadd->offset;
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e->world_pos = event->hudadd->world_pos;
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e->size = event->hudadd->size;
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e->z_index = event->hudadd->z_index;
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e->text2 = event->hudadd->text2;
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m_hud_server_to_client[server_id] = player->addHud(e);
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delete event->hudadd.pos;
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delete event->hudadd.name;
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delete event->hudadd.scale;
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delete event->hudadd.text;
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delete event->hudadd.align;
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delete event->hudadd.offset;
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delete event->hudadd.world_pos;
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delete event->hudadd.size;
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delete event->hudadd.text2;
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delete event->hudadd;
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}
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void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
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@ -2706,77 +2690,52 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
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HudElement *e = nullptr;
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auto i = m_hud_server_to_client.find(event->hudchange.id);
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auto i = m_hud_server_to_client.find(event->hudchange->id);
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if (i != m_hud_server_to_client.end()) {
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e = player->getHud(i->second);
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}
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if (e == nullptr) {
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delete event->hudchange.v3fdata;
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delete event->hudchange.v2fdata;
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delete event->hudchange.sdata;
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delete event->hudchange.v2s32data;
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delete event->hudchange;
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return;
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}
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switch (event->hudchange.stat) {
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case HUD_STAT_POS:
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e->pos = *event->hudchange.v2fdata;
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break;
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#define CASE_SET(statval, prop, dataprop) \
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case statval: \
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e->prop = event->hudchange->dataprop; \
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break
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case HUD_STAT_NAME:
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e->name = *event->hudchange.sdata;
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break;
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switch (event->hudchange->stat) {
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CASE_SET(HUD_STAT_POS, pos, v2fdata);
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case HUD_STAT_SCALE:
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e->scale = *event->hudchange.v2fdata;
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break;
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CASE_SET(HUD_STAT_NAME, name, sdata);
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case HUD_STAT_TEXT:
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e->text = *event->hudchange.sdata;
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break;
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CASE_SET(HUD_STAT_SCALE, scale, v2fdata);
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case HUD_STAT_NUMBER:
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e->number = event->hudchange.data;
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break;
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CASE_SET(HUD_STAT_TEXT, text, sdata);
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case HUD_STAT_ITEM:
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e->item = event->hudchange.data;
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break;
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CASE_SET(HUD_STAT_NUMBER, number, data);
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case HUD_STAT_DIR:
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e->dir = event->hudchange.data;
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break;
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CASE_SET(HUD_STAT_ITEM, item, data);
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case HUD_STAT_ALIGN:
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e->align = *event->hudchange.v2fdata;
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break;
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CASE_SET(HUD_STAT_DIR, dir, data);
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case HUD_STAT_OFFSET:
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e->offset = *event->hudchange.v2fdata;
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break;
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CASE_SET(HUD_STAT_ALIGN, align, v2fdata);
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case HUD_STAT_WORLD_POS:
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e->world_pos = *event->hudchange.v3fdata;
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break;
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CASE_SET(HUD_STAT_OFFSET, offset, v2fdata);
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case HUD_STAT_SIZE:
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e->size = *event->hudchange.v2s32data;
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break;
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CASE_SET(HUD_STAT_WORLD_POS, world_pos, v3fdata);
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case HUD_STAT_Z_INDEX:
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e->z_index = event->hudchange.data;
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break;
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CASE_SET(HUD_STAT_SIZE, size, v2s32data);
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case HUD_STAT_TEXT2:
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e->text2 = *event->hudchange.sdata;
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break;
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CASE_SET(HUD_STAT_Z_INDEX, z_index, data);
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CASE_SET(HUD_STAT_TEXT2, text2, sdata);
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}
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delete event->hudchange.v3fdata;
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delete event->hudchange.v2fdata;
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delete event->hudchange.sdata;
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delete event->hudchange.v2s32data;
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#undef CASE_SET
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delete event->hudchange;
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}
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void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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