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World creation button and dialog and functionality

This commit is contained in:
Perttu Ahola 2012-03-13 00:06:37 +02:00
parent 82073025cc
commit 591527d878
11 changed files with 492 additions and 87 deletions

View file

@ -1,6 +1,6 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -22,46 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "modalMenu.h"
#include "utility.h"
#include <string>
// For IGameCallback
#include "guiPauseMenu.h"
#include <list>
enum
{
GUI_ID_QUIT_BUTTON = 101,
GUI_ID_NAME_INPUT,
GUI_ID_ADDRESS_INPUT,
GUI_ID_PORT_INPUT,
GUI_ID_FANCYTREE_CB,
GUI_ID_SMOOTH_LIGHTING_CB,
GUI_ID_3D_CLOUDS_CB,
GUI_ID_OPAQUE_WATER_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
GUI_ID_CHANGE_KEYS_BUTTON,
GUI_ID_DELETE_WORLD_BUTTON,
GUI_ID_WORLD_LISTBOX,
};
#include "subgame.h"
class IGameCallback;
struct MainMenuData
{
MainMenuData():
// Client opts
fancy_trees(false),
smooth_lighting(false),
// Server opts
creative_mode(false),
enable_damage(false),
selected_world(0),
// Actions
delete_world(false)
{}
// These are in the native format of the gui elements
// Client options
std::wstring address;
std::wstring port;
@ -75,10 +43,25 @@ struct MainMenuData
bool creative_mode;
bool enable_damage;
int selected_world;
// If map deletion is requested, this is set to true
// Actions
bool delete_world;
std::wstring create_world_name;
std::string create_world_gameid;
std::list<std::wstring> worlds;
std::vector<SubgameSpec> games;
MainMenuData():
// Client opts
fancy_trees(false),
smooth_lighting(false),
// Server opts
creative_mode(false),
enable_damage(false),
selected_world(0),
// Actions
delete_world(false)
{}
};
class GUIMainMenu : public GUIModalMenu
@ -92,23 +75,15 @@ public:
~GUIMainMenu();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
// Remove and re-add (or reposition) stuff
void regenerateGui(v2u32 screensize);
void drawMenu();
void readInput(MainMenuData *dst);
void acceptInput();
bool getStatus()
{
return m_accepted;
}
{ return m_accepted; }
bool OnEvent(const SEvent& event);
void createNewWorld(std::wstring name, std::string gameid);
private:
MainMenuData *m_data;