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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
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23 changed files with 308 additions and 139 deletions
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "object_properties.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
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{
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@ -187,11 +188,11 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
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getstringfield(L, -1, "mesh", prop->mesh);
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// Deprecated: read object properties directly
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read_object_properties(L, -1, prop);
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read_object_properties(L, -1, prop, getServer()->idef());
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// Read initial_properties
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lua_getfield(L, -1, "initial_properties");
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read_object_properties(L, -1, prop);
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read_object_properties(L, -1, prop, getServer()->idef());
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lua_pop(L, 1);
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}
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