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Hardware coloring for itemstacks

Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
This commit is contained in:
Dániel Juhász 2017-03-10 18:25:58 +01:00 committed by Auke Kok
parent d4e9dd4643
commit 58d83a7bb2
23 changed files with 308 additions and 139 deletions

View file

@ -58,6 +58,12 @@ ItemDefinition read_item_definition(lua_State* L,int index,
getstringfield(L, index, "description", def.description);
getstringfield(L, index, "inventory_image", def.inventory_image);
getstringfield(L, index, "wield_image", def.wield_image);
getstringfield(L, index, "palette", def.palette_image);
// Read item color.
lua_getfield(L, index, "color");
read_color(L, -1, &def.color);
lua_pop(L, 1);
lua_getfield(L, index, "wield_scale");
if(lua_istable(L, -1)){
@ -118,7 +124,7 @@ ItemDefinition read_item_definition(lua_State* L,int index,
/******************************************************************************/
void read_object_properties(lua_State *L, int index,
ObjectProperties *prop)
ObjectProperties *prop, IItemDefManager *idef)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
@ -216,6 +222,10 @@ void read_object_properties(lua_State *L, int index,
}
lua_pop(L, 1);
getstringfield(L, -1, "infotext", prop->infotext);
lua_getfield(L, -1, "wield_item");
if (!lua_isnil(L, -1))
prop->wield_item = read_item(L, -1, idef).getItemString();
lua_pop(L, 1);
}
/******************************************************************************/
@ -284,6 +294,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
lua_setfield(L, -2, "infotext");
lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
lua_setfield(L, -2, "wield_item");
}
/******************************************************************************/

View file

@ -89,7 +89,8 @@ void push_tool_capabilities (lua_State *L,
ItemDefinition read_item_definition (lua_State *L, int index,
ItemDefinition default_def);
void read_object_properties (lua_State *L, int index,
ObjectProperties *prop);
ObjectProperties *prop,
IItemDefManager *idef);
void push_object_properties (lua_State *L,
ObjectProperties *prop);