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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
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parent
d4e9dd4643
commit
58d83a7bb2
23 changed files with 308 additions and 139 deletions
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@ -53,6 +53,8 @@ core.register_entity(":__builtin:item", {
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if itemtable then
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itemname = stack:to_table().name
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end
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-- Backwards compatibility: old clients use the texture
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-- to get the type of the item
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local item_texture = nil
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local item_type = ""
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if core.registered_items[itemname] then
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@ -66,6 +68,7 @@ core.register_entity(":__builtin:item", {
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visual_size = {x = s, y = s},
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collisionbox = {-c, -c, -c, c, c, c},
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automatic_rotate = math.pi * 0.5,
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wield_item = itemstring,
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}
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self.object:set_properties(prop)
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end,
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@ -101,31 +104,39 @@ core.register_entity(":__builtin:item", {
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self:set_item(self.itemstring)
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end,
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-- moves items from this stack to an other stack
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try_merge_with = function(self, own_stack, object, obj)
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-- other item's stack
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local stack = ItemStack(obj.itemstring)
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if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
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-- only merge if items are the same
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if own_stack:get_name() == stack:get_name() and
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own_stack:get_meta() == stack:get_meta() and
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own_stack:get_wear() == stack:get_wear() and
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stack:get_free_space() > 0 then
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local overflow = false
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local count = stack:get_count() + own_stack:get_count()
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local max_count = stack:get_stack_max()
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if count > max_count then
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overflow = true
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stack:set_count(max_count)
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count = count - max_count
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own_stack:set_count(count)
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else
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self.itemstring = ''
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stack:set_count(count)
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end
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local pos = object:getpos()
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pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
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object:moveto(pos, false)
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local s, c
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local max_count = stack:get_stack_max()
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local name = stack:get_name()
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if not overflow then
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obj.itemstring = name .. " " .. count
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obj.itemstring = stack:to_string()
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s = 0.2 + 0.1 * (count / max_count)
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c = s
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object:set_properties({
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visual_size = {x = s, y = s},
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collisionbox = {-c, -c, -c, c, c, c}
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collisionbox = {-c, -c, -c, c, c, c},
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wield_item = obj.itemstring
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})
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self.object:remove()
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-- merging succeeded
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@ -133,18 +144,20 @@ core.register_entity(":__builtin:item", {
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else
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s = 0.4
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c = 0.3
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obj.itemstring = stack:to_string()
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object:set_properties({
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visual_size = {x = s, y = s},
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collisionbox = {-c, -c, -c, c, c, c}
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collisionbox = {-c, -c, -c, c, c, c},
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wield_item = obj.itemstring
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})
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obj.itemstring = name .. " " .. max_count
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s = 0.2 + 0.1 * (count / max_count)
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c = s
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self.itemstring = own_stack:to_string()
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self.object:set_properties({
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visual_size = {x = s, y = s},
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collisionbox = {-c, -c, -c, c, c, c}
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collisionbox = {-c, -c, -c, c, c, c},
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wield_item = self.itemstring
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})
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self.itemstring = name .. " " .. count
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end
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end
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-- merging didn't succeed
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