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Fix some smaller issues with texture/image handling

This commit is contained in:
sfan5 2024-11-08 13:15:20 +01:00
parent 4aae31ad5e
commit 58ccf0ba82
6 changed files with 44 additions and 28 deletions

View file

@ -474,17 +474,15 @@ video::ITexture *Minimap::getMinimapTexture()
blitMinimapPixelsToImageRadar(map_image);
break;
case MINIMAP_TYPE_TEXTURE:
// Want to use texture source, to : 1 find texture, 2 cache it
// FIXME: this is a pointless roundtrip through the gpu
video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
video::IImage* image = driver->createImageFromData(
texture->getColorFormat(), texture->getSize(),
texture->lock(video::ETLM_READ_ONLY), true, false);
texture->unlock();
texture->getColorFormat(), texture->getSize(),
texture->lock(video::ETLM_READ_ONLY), true, false);
auto dim = image->getDimension();
map_image->fill(video::SColor(255, 0, 0, 0));
image->copyTo(map_image,
irr::core::vector2d<int> {
((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1)
@ -492,7 +490,9 @@ video::ITexture *Minimap::getMinimapTexture()
((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1)
+ data->pos.Z / data->mode.scale
});
image->drop();
texture->unlock();
}
map_image->copyToScaling(minimap_image);

View file

@ -24,7 +24,7 @@ void InitInterlacedMaskStep::run(PipelineContext &context)
last_mask = mask;
auto size = mask->getSize();
u8 *data = reinterpret_cast<u8 *>(mask->lock());
u8 *data = reinterpret_cast<u8 *>(mask->lock(video::ETLM_WRITE_ONLY));
for (u32 j = 0; j < size.Height; j++) {
u8 val = j % 2 ? 0xff : 0x00;
memset(data, val, 4 * size.Width);
@ -74,4 +74,4 @@ void populateInterlacedPipeline(RenderPipeline *pipeline, Client *client)
merge->setRenderSource(buffer);
merge->setRenderTarget(pipeline->createOwned<ScreenTarget>());
pipeline->addStep<DrawHUD>();
}
}

View file

@ -145,21 +145,15 @@ void Sky::render()
float offset = (1.0 - fabs(sin((m_time_of_day - 0.5) * irr::core::PI))) * 511;
if (m_sun_tonemap) {
u8 * texels = (u8 *)m_sun_tonemap->lock();
video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
video::SColor texel_color (255, texel->getRed(),
texel->getGreen(), texel->getBlue());
m_sun_tonemap->unlock();
auto texel_color = m_sun_tonemap->getPixel(offset, 0);
texel_color.setAlpha(255);
// Only accessed by our code later, not used by a shader
m_materials[3].ColorParam = texel_color;
}
if (m_moon_tonemap) {
u8 * texels = (u8 *)m_moon_tonemap->lock();
video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
video::SColor texel_color (255, texel->getRed(),
texel->getGreen(), texel->getBlue());
m_moon_tonemap->unlock();
auto texel_color = m_moon_tonemap->getPixel(offset, 0);
texel_color.setAlpha(255);
// Only accessed by our code later, not used by a shader
m_materials[4].ColorParam = texel_color;
}
@ -711,14 +705,33 @@ void Sky::place_sky_body(
}
}
// FIXME: stupid helper that does a pointless texture upload/download
static void getTextureAsImage(video::IImage *&dst, const std::string &name, ITextureSource *tsrc)
{
if (dst) {
dst->drop();
dst = nullptr;
}
if (tsrc->isKnownSourceImage(name)) {
auto *texture = tsrc->getTexture(name);
assert(texture);
auto *driver = RenderingEngine::get_video_driver();
dst = driver->createImageFromData(
texture->getColorFormat(), texture->getSize(),
texture->lock(video::ETLM_READ_ONLY));
texture->unlock();
}
}
void Sky::setSunTexture(const std::string &sun_texture,
const std::string &sun_tonemap, ITextureSource *tsrc)
{
// Ignore matching textures (with modifiers) entirely,
// but lets at least update the tonemap before hand.
m_sun_params.tonemap = sun_tonemap;
m_sun_tonemap = tsrc->isKnownSourceImage(sun_tonemap) ?
tsrc->getTexture(sun_tonemap) : nullptr;
if (m_sun_params.tonemap != sun_tonemap) {
m_sun_params.tonemap = sun_tonemap;
getTextureAsImage(m_sun_tonemap, sun_tonemap, tsrc);
}
if (m_sun_params.texture == sun_texture && !m_first_update)
return;
@ -758,9 +771,10 @@ void Sky::setMoonTexture(const std::string &moon_texture,
{
// Ignore matching textures (with modifiers) entirely,
// but lets at least update the tonemap before hand.
m_moon_params.tonemap = moon_tonemap;
m_moon_tonemap = tsrc->isKnownSourceImage(moon_tonemap) ?
tsrc->getTexture(moon_tonemap) : nullptr;
if (m_moon_params.tonemap != moon_tonemap) {
m_moon_params.tonemap = moon_tonemap;
getTextureAsImage(m_moon_tonemap, moon_tonemap, tsrc);
}
if (m_moon_params.texture == moon_texture && !m_first_update)
return;

View file

@ -17,6 +17,7 @@
namespace irr::video
{
class IVideoDriver;
class IImage;
}
class IShaderSource;
@ -200,10 +201,10 @@ private:
u64 m_seed = 0;
irr_ptr<scene::SMeshBuffer> m_stars;
video::ITexture *m_sun_texture;
video::ITexture *m_moon_texture;
video::ITexture *m_sun_tonemap;
video::ITexture *m_moon_tonemap;
video::ITexture *m_sun_texture = nullptr;
video::ITexture *m_moon_texture = nullptr;
video::IImage *m_sun_tonemap = nullptr;
video::IImage *m_moon_tonemap = nullptr;
void updateStars();

View file

@ -1020,6 +1020,7 @@ video::IImage* CGUITTFont::createTextureFromChar(const char32_t& ch)
pageholder->copyTo(image, core::position2di(0, 0), glyph.source_rect);
tex->unlock();
pageholder->drop();
return image;
}