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Move ClientMap to clientmap.{h,cpp}

This commit is contained in:
Perttu Ahola 2012-03-16 00:25:18 +02:00
parent 54917e3062
commit 58bed83d03
12 changed files with 717 additions and 666 deletions

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@ -45,6 +45,7 @@ class ServerActiveObject;
typedef struct lua_State lua_State;
class ITextureSource;
class IGameDef;
class ClientMap;
class Environment
{
@ -393,11 +394,8 @@ public:
IrrlichtDevice *device);
~ClientEnvironment();
Map & getMap()
{ return *m_map; }
ClientMap & getClientMap()
{ return *m_map; }
Map & getMap();
ClientMap & getClientMap();
IGameDef *getGameDef()
{ return m_gamedef; }