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Move ClientMap to clientmap.{h,cpp}
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12 changed files with 717 additions and 666 deletions
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@ -38,6 +38,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // For g_settings, g_profiler
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#include "gamedef.h"
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#include "serverremoteplayer.h"
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#ifndef SERVER
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#include "clientmap.h"
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#endif
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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@ -1820,6 +1823,16 @@ ClientEnvironment::~ClientEnvironment()
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m_map->drop();
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}
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Map & ClientEnvironment::getMap()
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{
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return *m_map;
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}
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ClientMap & ClientEnvironment::getClientMap()
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{
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return *m_map;
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}
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void ClientEnvironment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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