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Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
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3b4df956b1
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584d00a01c
5 changed files with 124 additions and 3 deletions
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@ -273,6 +273,39 @@ int ModApiEnvMod::l_set_node(lua_State *L)
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return 1;
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}
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// bulk_set_node([pos1, pos2, ...], node)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_bulk_set_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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if (!lua_istable(L, 1)) {
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return 0;
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}
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s32 len = lua_objlen(L, 1);
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if (len == 0) {
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lua_pushboolean(L, true);
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return 1;
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}
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MapNode n = readnode(L, 2, ndef);
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// Do it
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bool succeeded = true;
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for (s32 i = 1; i <= len; i++) {
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lua_rawgeti(L, 1, i);
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if (!env->setNode(read_v3s16(L, -1), n))
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succeeded = false;
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lua_pop(L, 1);
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}
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lua_pushboolean(L, succeeded);
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return 1;
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}
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int ModApiEnvMod::l_add_node(lua_State *L)
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{
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return l_set_node(L);
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@ -1232,6 +1265,7 @@ int ModApiEnvMod::l_forceload_free_block(lua_State *L)
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void ModApiEnvMod::Initialize(lua_State *L, int top)
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{
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API_FCT(set_node);
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API_FCT(bulk_set_node);
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API_FCT(add_node);
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API_FCT(swap_node);
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API_FCT(add_item);
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@ -29,6 +29,10 @@ private:
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// pos = {x=num, y=num, z=num}
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static int l_set_node(lua_State *L);
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// bulk_set_node([pos1, pos2, ...], node)
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// pos = {x=num, y=num, z=num}
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static int l_bulk_set_node(lua_State *L);
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static int l_add_node(lua_State *L);
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// remove_node(pos)
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