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Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
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3b4df956b1
commit
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5 changed files with 124 additions and 3 deletions
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@ -682,6 +682,74 @@ minetest.register_chatcommand("test1", {
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end,
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})
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minetest.register_chatcommand("test_bulk_set_node", {
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params = "",
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description = "Test 2: bulk set a node",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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local pos_list = {}
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local ppos = player:get_pos()
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local i = 1
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for x=2,10 do
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for y=2,10 do
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for z=2,10 do
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pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
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i = i + 1
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end
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end
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end
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minetest.bulk_set_node(pos_list, {name = "default:stone"})
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minetest.chat_send_player(name, "Done.");
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end,
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})
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minetest.register_chatcommand("bench_bulk_set_node", {
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params = "",
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description = "Test 3: bulk set a node (bench)",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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local pos_list = {}
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local ppos = player:get_pos()
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local i = 1
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for x=2,100 do
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for y=2,100 do
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for z=2,100 do
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pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
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i = i + 1
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end
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end
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end
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minetest.chat_send_player(name, "Benching bulk set node. Warming up...");
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-- warm up with default:stone to prevent having different callbacks
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-- due to different node topology
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minetest.bulk_set_node(pos_list, {name = "default:stone"})
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minetest.chat_send_player(name, "Warming up finished, now benching...");
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local start_time = os.clock()
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for i=1,#pos_list do
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minetest.set_node(pos_list[i], {name = "default:stone"})
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end
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local middle_time = os.clock()
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minetest.bulk_set_node(pos_list, {name = "default:stone"})
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local end_time = os.clock()
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minetest.chat_send_player(name,
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string.format("Bench results: set_node loop[%.2fms], bulk_set_node[%.2fms]",
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(middle_time - start_time) * 1000,
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(end_time - middle_time) * 1000
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)
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);
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
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end)
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