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https://github.com/luanti-org/luanti.git
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Change killflag type to sig_atomic_t
in client
This commit is contained in:
parent
d053d49642
commit
5791f5ff8b
5 changed files with 28 additions and 20 deletions
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@ -22,6 +22,7 @@
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#include "util/tracy_wrapper.h"
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#include <IGUISpriteBank.h>
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#include <ICameraSceneNode.h>
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#include <csignal>
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#include <unordered_map>
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#if USE_SOUND
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@ -148,7 +149,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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Menu-game loop
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*/
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bool retval = true;
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bool *kill = porting::signal_handler_killstatus();
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volatile std::sig_atomic_t *kill = porting::signal_handler_killstatus();
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while (m_rendering_engine->run() && !*kill &&
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!g_gamecallback->shutdown_requested) {
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@ -529,7 +530,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
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void ClientLauncher::main_menu(MainMenuData *menudata)
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{
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bool *kill = porting::signal_handler_killstatus();
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volatile std::sig_atomic_t *kill = porting::signal_handler_killstatus();
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video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
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auto *device = m_rendering_engine->get_raw_device();
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@ -65,6 +65,8 @@
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#include "client/sound/sound_openal.h"
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#endif
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#include <csignal>
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class NodeDugEvent : public MtEvent
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{
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public:
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@ -561,7 +563,7 @@ public:
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Game();
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~Game();
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bool startup(bool *kill,
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bool startup(volatile std::sig_atomic_t *kill,
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InputHandler *input,
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RenderingEngine *rendering_engine,
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const GameStartData &game_params,
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@ -797,7 +799,7 @@ private:
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RenderingEngine *m_rendering_engine;
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video::IVideoDriver *driver;
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scene::ISceneManager *smgr;
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bool *kill;
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volatile std::sig_atomic_t *kill;
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std::string *error_message;
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bool *reconnect_requested;
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PausedNodesList paused_animated_nodes;
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@ -932,7 +934,7 @@ Game::~Game()
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m_rendering_engine->finalize();
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}
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bool Game::startup(bool *kill,
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bool Game::startup(volatile std::sig_atomic_t *kill,
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InputHandler *input,
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RenderingEngine *rendering_engine,
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const GameStartData &start_data,
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@ -4235,7 +4237,7 @@ void Game::readSettings()
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****************************************************************************/
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/****************************************************************************/
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void the_game(bool *kill,
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void the_game(volatile std::sig_atomic_t *kill,
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InputHandler *input,
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RenderingEngine *rendering_engine,
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const GameStartData &start_data,
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@ -6,6 +6,7 @@
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#include "irrlichttypes.h"
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#include "config.h"
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#include <csignal>
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#include <string>
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#if !IS_CLIENT_BUILD
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@ -36,7 +37,7 @@ struct CameraOrientation {
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#define GAME_FALLBACK_TIMEOUT 1.8f
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#define GAME_CONNECTION_TIMEOUT 10.0f
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void the_game(bool *kill,
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void the_game(volatile std::sig_atomic_t *kill,
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InputHandler *input,
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RenderingEngine *rendering_engine,
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const GameStartData &start_data,
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@ -33,6 +33,8 @@
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#include "client/sound/sound_openal.h"
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#endif
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#include <csignal>
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/******************************************************************************/
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void TextDestGuiEngine::gotText(const StringMap &fields)
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@ -109,7 +111,7 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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RenderingEngine *rendering_engine,
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IMenuManager *menumgr,
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MainMenuData *data,
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bool &kill) :
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volatile std::sig_atomic_t &kill) :
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m_rendering_engine(rendering_engine),
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m_parent(parent),
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m_menumanager(menumgr),
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@ -14,6 +14,8 @@
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#include "util/enriched_string.h"
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#include "translation.h"
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#include <csignal>
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/******************************************************************************/
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/* Structs and macros */
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/******************************************************************************/
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@ -130,7 +132,7 @@ public:
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RenderingEngine *rendering_engine,
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IMenuManager *menumgr,
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MainMenuData *data,
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bool &kill);
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volatile std::sig_atomic_t &kill);
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/** default destructor */
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virtual ~GUIEngine();
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@ -199,7 +201,7 @@ private:
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irr_ptr<GUIFormSpecMenu> m_menu;
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/** reference to kill variable managed by SIGINT handler */
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bool &m_kill;
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volatile std::sig_atomic_t &m_kill;
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/** variable used to abort menu and return back to main game handling */
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bool m_startgame = false;
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