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Add selectionbox_color, crosshair_color, and crosshair_alpha options

This commit is contained in:
Esteban I. Ruiz Moreno 2012-12-26 18:35:48 -03:00
parent 896e1a30b0
commit 578ece8dd0
3 changed files with 23 additions and 3 deletions

View file

@ -2920,6 +2920,11 @@ void the_game(
if(show_hud)
{
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
for(std::vector<aabb3f>::const_iterator
i = hilightboxes.begin();
i != hilightboxes.end(); i++)
@ -2929,7 +2934,7 @@ void the_game(
<<" max="
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
<<std::endl;*/
driver->draw3DBox(*i, video::SColor(255,0,0,0));
driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
}
}
@ -2962,12 +2967,18 @@ void the_game(
*/
if(show_hud)
{
v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0),
video::SColor(255,255,255,255));
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10),
video::SColor(255,255,255,255));
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
}
} // timer