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Properly keep noclip state in Game and ClientMap
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parent
5f3af7d18b
commit
575caa8015
3 changed files with 23 additions and 17 deletions
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@ -1743,6 +1743,8 @@ void Game::processQueues()
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void Game::updateDebugState()
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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// debug UI and wireframe
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bool has_debug = client->checkPrivilege("debug");
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bool has_basic_debug = has_debug || (player->hud_flags & HUD_FLAG_BASIC_DEBUG);
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@ -1757,6 +1759,9 @@ void Game::updateDebugState()
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hud->disableBlockBounds();
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if (!has_debug)
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draw_control->show_wireframe = false;
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// noclip
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draw_control->allow_noclip = m_cache_enable_noclip && client->checkPrivilege("noclip");
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}
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void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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@ -3762,7 +3767,10 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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float direct_brightness;
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bool sunlight_seen;
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if (m_cache_enable_noclip && m_cache_enable_free_move) {
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// When in noclip mode force same sky brightness as above ground so you
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// can see properly
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if (draw_control->allow_noclip && m_cache_enable_free_move &&
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client->checkPrivilege("fly")) {
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direct_brightness = time_brightness;
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sunlight_seen = true;
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} else {
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