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Avoid including client headers on server builds
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8 changed files with 25 additions and 5 deletions
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@ -36,9 +36,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "network/peerhandler.h"
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#include "gameparams.h"
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#include "clientdynamicinfo.h"
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#include <fstream>
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#include "util/numeric.h"
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#ifdef SERVER
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#error Do not include in server builds
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#endif
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#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
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struct ClientEvent;
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