mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
This commit is contained in:
parent
61dfa912f5
commit
570c2042b1
5 changed files with 91 additions and 62 deletions
|
@ -38,23 +38,28 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
|
|||
// Create default biome to be used in case none exist
|
||||
Biome *b = new Biome;
|
||||
|
||||
b->id = 0;
|
||||
b->name = "Default";
|
||||
b->flags = 0;
|
||||
b->depth_top = 0;
|
||||
b->depth_filler = 0;
|
||||
b->height_min = -MAP_GENERATION_LIMIT;
|
||||
b->height_max = MAP_GENERATION_LIMIT;
|
||||
b->heat_point = 0.0;
|
||||
b->humidity_point = 0.0;
|
||||
b->id = 0;
|
||||
b->name = "Default";
|
||||
b->flags = 0;
|
||||
b->depth_top = 0;
|
||||
b->depth_filler = 0;
|
||||
b->height_shore = 0;
|
||||
b->depth_water_top = 0;
|
||||
b->height_min = -MAP_GENERATION_LIMIT;
|
||||
b->height_max = MAP_GENERATION_LIMIT;
|
||||
b->heat_point = 0.0;
|
||||
b->humidity_point = 0.0;
|
||||
|
||||
NodeResolveInfo *nri = new NodeResolveInfo(b);
|
||||
nri->nodenames.push_back("air");
|
||||
nri->nodenames.push_back("air");
|
||||
nri->nodenames.push_back("air");
|
||||
nri->nodenames.push_back("air");
|
||||
nri->nodenames.push_back("air");
|
||||
nri->nodenames.push_back("mapgen_stone");
|
||||
nri->nodenames.push_back("mapgen_water_source");
|
||||
nri->nodenames.push_back("air");
|
||||
nri->nodenames.push_back("mapgen_water_source");
|
||||
nri->nodenames.push_back("air");
|
||||
m_ndef->pendNodeResolve(nri);
|
||||
|
||||
add(b);
|
||||
|
@ -121,9 +126,12 @@ void Biome::resolveNodeNames(NodeResolveInfo *nri)
|
|||
{
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top);
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler);
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_top);
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_filler);
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_underwater);
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone);
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top);
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water);
|
||||
m_ndef->getIdFromResolveInfo(nri, "air", CONTENT_IGNORE, c_dust);
|
||||
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_IGNORE, c_dust_water);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue