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Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node

This commit is contained in:
paramat 2014-12-28 05:20:42 +00:00 committed by kwolekr
parent 61dfa912f5
commit 570c2042b1
5 changed files with 91 additions and 62 deletions

View file

@ -38,23 +38,28 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
// Create default biome to be used in case none exist
Biome *b = new Biome;
b->id = 0;
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
b->depth_filler = 0;
b->height_min = -MAP_GENERATION_LIMIT;
b->height_max = MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
b->id = 0;
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
b->depth_filler = 0;
b->height_shore = 0;
b->depth_water_top = 0;
b->height_min = -MAP_GENERATION_LIMIT;
b->height_max = MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
NodeResolveInfo *nri = new NodeResolveInfo(b);
nri->nodenames.push_back("air");
nri->nodenames.push_back("air");
nri->nodenames.push_back("air");
nri->nodenames.push_back("air");
nri->nodenames.push_back("air");
nri->nodenames.push_back("mapgen_stone");
nri->nodenames.push_back("mapgen_water_source");
nri->nodenames.push_back("air");
nri->nodenames.push_back("mapgen_water_source");
nri->nodenames.push_back("air");
m_ndef->pendNodeResolve(nri);
add(b);
@ -121,9 +126,12 @@ void Biome::resolveNodeNames(NodeResolveInfo *nri)
{
m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top);
m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler);
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_top);
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_filler);
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_underwater);
m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone);
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top);
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water);
m_ndef->getIdFromResolveInfo(nri, "air", CONTENT_IGNORE, c_dust);
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_IGNORE, c_dust_water);
}