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Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
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61dfa912f5
commit
570c2042b1
5 changed files with 91 additions and 62 deletions
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@ -516,10 +516,12 @@ void MapgenV7::generateBiomes() {
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_top + dfiller;
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_top + dfiller;
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s16 shore_max = water_level + biome->height_shore;
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s16 depth_water_top = biome->depth_water_top;
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s16 nplaced = 0;
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u32 i = vm->m_area.index(x, node_max.Y, z);
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@ -545,15 +547,20 @@ void MapgenV7::generateBiomes() {
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if (c_below != CONTENT_AIR) {
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if (nplaced < y0_top) {
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// A hack to prevent dirt_with_grass from being
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// placed below water. TODO: fix later
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content_t c_place = ((y < water_level) &&
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(biome->c_top == c_dirt_with_grass)) ?
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c_dirt : biome->c_top;
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vm->m_data[i] = MapNode(c_place);
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_underwater);
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else if(y <= shore_max)
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vm->m_data[i] = MapNode(biome->c_shore_top);
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else
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vm->m_data[i] = MapNode(biome->c_top);
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nplaced++;
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} else if (nplaced < y0_filler && nplaced >= y0_top) {
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vm->m_data[i] = MapNode(biome->c_filler);
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_underwater);
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else if(y <= shore_max)
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vm->m_data[i] = MapNode(biome->c_shore_filler);
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else
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vm->m_data[i] = MapNode(biome->c_filler);
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nplaced++;
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} else if (c == c_stone) {
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have_air = false;
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@ -575,7 +582,10 @@ void MapgenV7::generateBiomes() {
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} else if (c == c_water_source) {
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have_air = true;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_water);
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if(y > water_level - depth_water_top)
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vm->m_data[i] = MapNode(biome->c_water_top);
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else
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vm->m_data[i] = MapNode(biome->c_water);
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} else if (c == CONTENT_AIR) {
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have_air = true;
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nplaced = 0;
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@ -611,12 +621,7 @@ void MapgenV7::dustTopNodes() {
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}
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content_t c = vm->m_data[vi].getContent();
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if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) {
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if (y < node_min.Y)
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continue;
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vm->m_data[vi] = MapNode(biome->c_dust_water);
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} else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) {
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if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) {
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if (y == node_max.Y)
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continue;
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