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Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
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4 changed files with 61 additions and 0 deletions
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@ -1928,6 +1928,18 @@ private:
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return 0;
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}
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// getvelocity(self)
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static int l_getvelocity(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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v3f v = co->getVelocity();
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pushFloatPos(L, v);
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return 1;
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}
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// setacceleration(self, {x=num, y=num, z=num})
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static int l_setacceleration(lua_State *L)
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{
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@ -1953,6 +1965,31 @@ private:
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return 1;
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}
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// setyaw(self, radians)
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static int l_setyaw(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// pos
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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// Do it
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co->setYaw(yaw);
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return 0;
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}
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// getyaw(self)
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static int l_getyaw(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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float yaw = co->getYaw() * core::DEGTORAD;
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lua_pushnumber(L, yaw);
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return 1;
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}
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// settexturemod(self, mod)
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static int l_settexturemod(lua_State *L)
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{
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@ -2209,8 +2246,11 @@ const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, get_hp),
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// LuaEntitySAO-only
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method(ObjectRef, setvelocity),
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method(ObjectRef, getvelocity),
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method(ObjectRef, setacceleration),
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method(ObjectRef, getacceleration),
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method(ObjectRef, setyaw),
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method(ObjectRef, getyaw),
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method(ObjectRef, settexturemod),
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method(ObjectRef, setsprite),
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method(ObjectRef, get_entity_name),
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