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Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")

This commit is contained in:
Perttu Ahola 2012-04-01 10:08:52 +03:00
parent d5594e431c
commit 56ba193c77
3 changed files with 12 additions and 3 deletions

View file

@ -964,8 +964,7 @@ Server::Server(
}
// Path to builtin.lua
std::string builtinpath = porting::path_share + DIR_DELIM + "builtin"
+ DIR_DELIM + "builtin.lua";
std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
// Create world if it doesn't exist
if(!initializeWorld(m_path_world, m_gamespec.id))
@ -4410,6 +4409,10 @@ const ModSpec* Server::getModSpec(const std::string &modname)
}
return NULL;
}
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
}
v3f findSpawnPos(ServerMap &map)
{