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Refactor some Lua API functions in preparation for async env

This commit is contained in:
sfan5 2022-04-09 14:47:59 +02:00
parent e6385e2ab7
commit 56a558baf8
8 changed files with 37 additions and 45 deletions

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@ -371,8 +371,9 @@ int ModApiCraft::l_clear_craft(lua_State *L)
int ModApiCraft::l_get_craft_result(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
IGameDef *gdef = getGameDef(L);
int input_i = 1;
const int input_i = 1;
std::string method_s = getstringfield_default(L, input_i, "method", "normal");
enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
es_CraftMethod, CRAFT_METHOD_NORMAL);
@ -382,10 +383,9 @@ int ModApiCraft::l_get_craft_result(lua_State *L)
width = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, input_i, "items");
std::vector<ItemStack> items = read_items(L, -1,getServer(L));
std::vector<ItemStack> items = read_items(L, -1, gdef);
lua_pop(L, 1); // items
IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input(method, width, items);
CraftOutput output;
@ -465,13 +465,13 @@ static void push_craft_recipes(lua_State *L, IGameDef *gdef,
const std::vector<CraftDefinition*> &recipes,
const CraftOutput &output)
{
lua_createtable(L, recipes.size(), 0);
if (recipes.empty()) {
lua_pushnil(L);
return;
}
lua_createtable(L, recipes.size(), 0);
std::vector<CraftDefinition*>::const_iterator it = recipes.begin();
for (unsigned i = 0; it != recipes.end(); ++it) {
lua_newtable(L);
@ -487,10 +487,9 @@ int ModApiCraft::l_get_craft_recipe(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string item = luaL_checkstring(L, 1);
Server *server = getServer(L);
IGameDef *gdef = getGameDef(L);
CraftOutput output(item, 0);
std::vector<CraftDefinition*> recipes = server->cdef()
->getCraftRecipes(output, server, 1);
auto recipes = gdef->cdef()->getCraftRecipes(output, gdef, 1);
lua_createtable(L, 1, 0);
@ -500,7 +499,7 @@ int ModApiCraft::l_get_craft_recipe(lua_State *L)
setintfield(L, -1, "width", 0);
return 1;
}
push_craft_recipe(L, server, recipes[0], output);
push_craft_recipe(L, gdef, recipes[0], output);
return 1;
}
@ -510,12 +509,11 @@ int ModApiCraft::l_get_all_craft_recipes(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string item = luaL_checkstring(L, 1);
Server *server = getServer(L);
IGameDef *gdef = getGameDef(L);
CraftOutput output(item, 0);
std::vector<CraftDefinition*> recipes = server->cdef()
->getCraftRecipes(output, server);
auto recipes = gdef->cdef()->getCraftRecipes(output, gdef);
push_craft_recipes(L, server, recipes, output);
push_craft_recipes(L, gdef, recipes, output);
return 1;
}