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Refactor some Lua API functions in preparation for async env
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e6385e2ab7
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8 changed files with 37 additions and 45 deletions
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@ -59,7 +59,7 @@ class InventoryList;
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struct NodeBox;
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struct ContentFeatures;
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struct TileDef;
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class Server;
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class IGameDef;
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struct DigParams;
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struct HitParams;
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struct EnumString;
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@ -126,7 +126,7 @@ void push_inventory_lists (lua_State *L,
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const Inventory &inv);
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void read_inventory_list (lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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Server *srv, int forcesize=-1);
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IGameDef *gdef, int forcesize=-1);
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MapNode readnode (lua_State *L, int index,
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const NodeDefManager *ndef);
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@ -166,7 +166,7 @@ void push_items (lua_State *L,
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std::vector<ItemStack> read_items (lua_State *L,
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int index,
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Server* srv);
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IGameDef* gdef);
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void push_soundspec (lua_State *L,
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const SimpleSoundSpec &spec);
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